
3D Ripper will give you textures upside down, but with alpha and in DDS format. But if you would like more alphatextured graphic from drakan, you have to use 3D Ripper yourself, my Drakan isn't working anymore. Anyway I do have alphachanneled textures for dragons. You can get them with 3D ripper DX, if you can make that program work. Maps, models are "little" diffrent from original Drakan so i hope there not be copyrights infrigments Especially if models of Rynn,Arokh and NPC will be diffrent.Īrokh's textures do have alpha channel in original. The village will be little diffrent, i think will be better if i i'll use unused content of drakan such as market stall

I Had problems with pines so i added free asset trees, ground textures are from drakan Heron's tomb, as you can see i added transparent glass (you can see some of mountain and planet) I hope this remake will be ended up at least after 2-3 years optymistically speaking Another problem is i haven't Rynn, Arokh and NPC models so as long as i won't have these models i will just replace using free assets from internet or something. Game models are imported from original game thanks to REO to OBJ converter (thanks Mathijs Roosen), but unfortunately converting models dont usually looks great in terms of strange glitches that sometimes occur. Obviously engine is Unity just because is simple and write own engine takes a lot of time. I'd like to announce i just started making new game based on Drakan: Order of the Flame.
